Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Metro 2033 Proper-Razor1911



Metro 2033 Proper-Razor1911


Post-apocalyptic games have become the new black in the games industry over the last couple of years. Most of them are not worth mentioning, however, thanks in part to poor quality control. Nevertheless, the ones that are good are extremely good. Metro 2033 is yet another game that depicts the vision of a post-apocalyptic Moscow through the words of Dmitry Glukhovsky, a Russian author. It does so with such friendliness and comfort that it feels like an old friend is recounting strange tales he heard from his travels abroad. The book’s Russian version has sold hundreds of thousands of copies; it is available in English as well. The game itself was made by 4A Games, which is composed of STALKER alumnus, who skillfully transferred the words of Glukhovsky to the bits and bytes that you can see and experience on your computer screen. Yes, the game is good, though it has some rough edges.

The game, staying true to the book, follows the exploits of Artyom, a survivor of the apocalypse, who was raised in Moscow’s underground tunnels after the world above was destroyed by a nuclear holocaust. Moscow’s Metro system is the humans’ last refuge and is host to various feuding societies who fight each other as well as horrible mutants. The Dark Ones, creepy shadows that are referred to as “Homo Novus” early on in the game, join the fray with their psychic attacks. We follow (around) a week in Artyom’s life as he takes on bandits, Nazis, mutants and other horrible things as he travels from station to station to fulfill his promise to a certain someone.

Death and decay are the foundations upon which the world of Metro 2033 is based upon. The Metro is shown to be a decaying, filthy place with people living in cramped quarters. There appears to be dust and excrement everywhere, people smell of sweat and fear (overactive imagination does that to you) and almost every object in the world has a grimy, grungy appearance. The world outside the stations is worse: dead bodies are littered across the dark, dreary railways and corridors; bridges and metal structures are breaking down from disuse and non-maintenance. While all this may sound bad, it makes for an interesting world to experience. Children cry, people sing and chat about daily life, men barter for food – all these give the stations a sense of humanity and life that is ever-so-void in other games in the genre. It also makes them feel like home, as if somewhere you could actually live if nuclear warfare suddenly became real. It also makes them appear safe as the world outside is harsh and cruel: the Metro is infested with mutants and the world above is a frozen, poisonous wasteland that is home to even more horrific mutations.
The surface is played out interestingly in the game. Once you get to the surface, you have to put on a gasmask to survive. This induces yet another bout of claustrophobia as the mask reduces your vision and the constant breathing reminds you of your vulnerability outside. The game is very linear and this linearity is shown best when on the surface – the game renders a huge map, but sets you on a path that feels almost like a corridor despite the environment looking so expansive. This linearity is good in the sense that it has given the developers tight control of what you get to experience, and what a glorious experience it is! One memorable experience I had was early on in the game where you accompany three NPCs to a nearby station on a manual carriage. Everyone is knocked out by the presence of The Dark One except you, and it is up to you to defend the others while waves of mutants slowly descend on the now-stopped carriage.

Gameplay is standard shooter-fare. You can load a certain number of guns which handle just the way you would expect them to. Metro 2033 is unique in the sense that it provides you two options to kill bad guys: you can use prewar military rounds or home-made “dirty” rounds. Money has been made obsolete due to the world being wiped out, so the new currency is the very rare military rounds that deal more damage to humans and mutants alike. “Dirty” rounds are made after the war and they are of poorer quality, dealing lesser damage. With prewar ammunition you can buy other important things such as medkits, gasmask filters and so on. Ammo can be found on corpses littered throughout the world, but prewar rounds are very rare. It is up to you to decide which type of ammo you will be using.
Artyom isn’t a superhero by a long shot, which means he won’t be able to survive for long when under fire. This calls for a stealthy approach in certain missions. Of course, there is always the option of going Sylvester Stallone on everyone, so action purists can also have fun. The stealth sections are frustrating as I felt they had not been developed to their full potential. Despite this, a change of pace is always welcome. On a related note, another frustrating aspect is the way you can view objectives and the way you should go. You can’t hold your weapon and view the compass at the same time, and switching back and forth felt cumbersome and slow.

Metro 2033 is a sight to behold. The post-apocalyptic world is rendered beautifully. Enemies and NPCs are both executed well and animations are good, if not great. The decaying walls, the grimy guns, the smoke that hangs in the air after you shoot – all these tiny little details add to the experience. Light and shadows are placed brilliantly to immerse you completely into the arid, cancerous world.
4A Games has done very well for its debut title. While there are obvious shortcomings, they are trounced by the way they have manufactured such an interesting world that is so full of life and danger. If you want a shooter that guides you through a memorable and cinematic experience then this is definitely the game for you. Otherwise stay clear and stick to your multiplayer shooter of choice.

Section 8-SKIDROW



Section 8

TimeGate Studios are a developer well known for their release of the Kohan real time strategy series which was a favourite with the gaming community a few years ago. They tried to push the boundaries of the genre and for the most part it worked well. They were also responsible for the F.E.A.R. Expansions - Extraction Point and Perseus Mandate. Today we review their latest game, a multiplayer focused shooter.
While taking control of a futuristic soldier in space armor seems like a very overused concept the structuring and implementation of the game is surprisingly fresh. Fans of the game Tribes might notice the jetpack homage but in reality the games have very little in common. Imagine a ‘Halo’ title with a much wider Battlefield style multiplayer mechanic and you are getting close.
As a single player FPS it is not wonderful and this is generally due to the artificial intelligence of the bots themselves. They are largely quite stupid however the single player does serve as a good way to get into the many facets for the online experience.
Corde’s Story is the single player element of the game and you play this on the planet of New Madrid which is the setting for the entire game. Taking control of Corde you fight your way through a series of objectives, pairing up with various characters to tell the story of what Section 8 (otherwise known as the space marines) are doing on the planet and who they are fighting. If you play through Corde’s story you will have a fair idea of how to handle yourself later with other human players.
The game starts with you falling down from the sky with fire on all sides towards a hostile battleground and it is a great mechanic the developers use for ‘respawning’ into the environment. You can choose where you wish to land and even put on landing brakes just before hitting the ground to allow for a more effective entrance. There are some areas of the map which you can’t target due to anti air flak but I like the fact that the developer is changing the concept from a boring stopwatch timer. This also means that you can never be sure of where the enemy will appear as you could be running into a freefall hotzone with a few troopers respawning behind you from the sky above.
While in the sky you are presented with another option, your loadout selection options. Section 8 is a class based game with characters such as snipers for recon and long distance attacks, an anti armor unit and an engineer to repair. Nothing new here, but the game creates a slightly more interesting environment by offering customizable loadouts - any player can carry the repair tool for instance and even the straightforward assault configuration can be tuned to offer different methods of play. Additionally there are a plethora of passive modules you can add which give a variety of effects to your combat abilities - meaning you literally have an unending mix of options at your disposal.

Section 8’s armor system has two modes of defense. The usual armor is available and you also have a shield which is a standardized regeneration unit which heals itself over time. Instead of being merely a specific hit point device it is only good for canceling out long range explosions. Therefore if you have your shields in operation and a missile hits nearby causing a blast you will be fine but if you get up close n’ personal with another soldier and get shot in the face with a shotgun, it won’t help.
My favourite option (as always) is the sniper class with a customized high, fast recharging shield system which means I am well protected against long range counter attacks ... while for example someone who is defending a capture point in a building would opt for high powered close range weapons with hardened armor. It is this diversity in game style that really separates Section 8 from the masses.

You can fight from long distance with high precision weapons and you can get up close and personal with a specialized loadout to make combat exciting and rather long lasting. The team based elements can be dealt with in a variety of ways. I do however feel that the games greatest strength is with a well structured and organised team. This was made perfectly clear when I headed online and met up with a very well prepared enemy who were working in unison against our unorganised and messy team. It was strictly one way traffic and I ended up logging out to hang my head in shame.
Section 8 is certainly aiming to keep players alive as long as possible to make the combat more appealing and when you die the respawning is more creative and inventive. Getting revenge from the air by pounding into an unprepared enemy is very satisfying. Add these solid multiplayer elements with other options, such as the short term jetpacks, personal mortars and the power run system (which initiates after a period of running) it ends up chaotic and fun. There are also mechs, tanks and defense systems which are built via deployables. The end product is a huge array of combat options which is set to appeal to a huge audience.

Section 8 is a mega online game with many opportunities for high tension multiplayer action. There are battles for control points and turrets and tanks and troops can fall from the sky when you least expect it, meaning this is a game to keep you on the edge of your seat. The rewards are there for all styles of gameplay, from sneaky stealth tactics to all out full frontal assaults. It is a game that borrows the best elements of all of the major online games in recent years and combines them into one effective and entertaining online mix which will appeal to a massive cross section of gamer. You do need to play as part of a team however, so if this doesn’t appeal to you then this won’t be your cup of tea.

Alpha Protocol PC Game




Alpha Protocol PC Game


PC Game | Window | English |
Near future. The political situation was tense in the world to the limit because of the extremely unpleasant incident: in the skies over Eastern Europe, the U.S. missile airliner was shot down by a commercial flight. As a result of the disaster all on board were killed. The U.S. government officially declared nothing to do with what happened. One of the most experienced agents of U.S. intelligence Michael Thornton entrusted the task to investigate and find the perpetrators of the tragedy to prevent the looming international conflict. The draft Alpha Protocol player gets an opportunity not only to fully control the actions and behavior of the protagonist, but also to determine its attitude to events that affect the development. Implemented in the game of modern combat system designed for quick decisions. These interesting features in conjunction with the possibility of intensive development of the hero and innovative role-playing game, carefully thought-out plot, which can compete with the best works in the spy thriller genre, as well as an elaborated virtual world, which ensured the full effect of the presence, can be called Alpha Protocol role-playing game of the new generation.


Year: 2010
Genre: Action (Shooter) / 3rd Person / RPG
Developer: Obsidian Entertaiment
Publisher: Sega

Features:
- Superprofessional. Classless character development system allows the player to make the main character of the superspy with absolutely any specialization: unsurpassed master of close combat, great sniper, a virtuoso on the treatment with all kinds of technical devices - in short, a professional class in any area.
- International espionage. The player will travel around the world: visiting the safe house, to meet the right people and information they need, he will visit various parts of the world, including Rome, Moscow, Taipei and Saudi Arabia.
- Constructive dialogue. Thanks to an innovative system of dialogue all the characters will react accordingly to each replica of the main character. To keep the conversation going in the right manner and not create unnecessary tension in relations with someone, the player will have to be very careful, sometimes did not prevent the show's wit.
- The art of war. The widest choice of weapons, as well as all sorts of improvements, you can create a unique combat gear for each mission. In the agent-the-art technology, everything you need for stealth operations, and various explosive devices and more.
- Freedom of choice. The game does not provide right or wrong decisions. Communicating with allies and opponents, making this or any other actions, the player can drastically change storyline and open new missions and gain access to new weapons.
- Fast - the key to success. At any decision and each action in the game set aside a certain amount of time, which is rapidly running out. Therefore, the player must think quickly, work well and always be prepared for the consequences of their actions.

System requirements:
- Operating system: XP, Vista, 7
- Processor: Pentium 4 - 2.4 GHz or Athlon - 2,0 GHz / Pentium 4 - 2.6 GHz or Athlon - 2,4 GHz
- Memory: 1000/2000 MB
- Free space on hard disk: 21000 MB for installation, after 11446 MB
- Video card: GeForce 6800GT or Radeon 1300XT/GeForce 7900 or Radeon 1800XL

Brian Lara International Cricket 2007


Brian Lara International Cricket 2007

Brian Lara International Cricket 2007 (BLIC 07) is a cricket computer game from Codemasters available on PlayStation 2, PlayStation Portable, PC and Xbox 360 (Also Xbox Live enabled). It is endorsed by West Indian cricketer Brian Lara. It follows Brian Lara International Cricket 2005 released 2 years earlier. It was released on the 23rd March 2007 during the 2007 Cricket World Cup, which is a similar launch tactic used by Codemasters for the release of Brian Lara International Cricket 2005, which was launched on the first day of the 2005 Ashes series. The game was released in Australia and New Zealand under the name of Ricky Ponting International Cricket 2007 and in India as Yuvraj Singh International Cricket 2007.

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