dead rising 2 pc game

dead rising 2 pc game

In the world of Dead Rising 2, there's an activist organization known as CURE that pushes for the humane treatment of the living impaired. If only CURE realized just how much fun it can be to maim, behead, or otherwise massacre hordes of brain-craving zombies. Very little has changed since the release of Dead Rising more than four years ago, but the most important thing that has stayed the same is the thrill of being set loose in a town overrun by mindless monsters. Slice your way through these moaning monsters to save survivors, dispose of dangerous psychopaths, and uncover the terrible truth that could change everything. Unfortunately, along with the good elements that made the original game a beloved hit come the same quirks that will cause you to occasionally stumble. Frequent load screens break up the fine pacing, control blemishes make precision difficult, and the driving controls are lousy. But the core of this game is so outrageously, savagely entertaining that it's easy to look past these missteps. Dead Rising 2 is a unique and engaging experience that is difficult to pull away from and eminently replayable.

Metro 2033 Proper-Razor1911

Metro 2033 Proper-Razor1911

Post-apocalyptic games have become the new black in the games industry over the last couple of years. Most of them are not worth mentioning, however, thanks in part to poor quality control. Nevertheless, the ones that are good are extremely good. Metro 2033 is yet another game that depicts the vision of a post-apocalyptic Moscow through the words of Dmitry Glukhovsky, a Russian author. It does so with such friendliness and comfort that it feels like an old friend is recounting strange tales he heard from his travels abroad. The book’s Russian version has sold hundreds of thousands of copies; it is available in English as well. The game itself was made by 4A Games, which is composed of STALKER alumnus, who skillfully transferred the words of Glukhovsky to the bits and bytes that you can see and experience on your computer screen. Yes, the game is good, though it has some rough edges.

The game, staying true to the book, follows the exploits of Artyom, a survivor of the apocalypse, who was raised in Moscow’s underground tunnels after the world above was destroyed by a nuclear holocaust. Moscow’s Metro system is the humans’ last refuge and is host to various feuding societies who fight each other as well as horrible mutants. The Dark Ones, creepy shadows that are referred to as “Homo Novus” early on in the game, join the fray with their psychic attacks. We follow (around) a week in Artyom’s life as he takes on bandits, Nazis, mutants and other horrible things as he travels from station to station to fulfill his promise to a certain someone.

Death and decay are the foundations upon which the world of Metro 2033 is based upon. The Metro is shown to be a decaying, filthy place with people living in cramped quarters. There appears to be dust and excrement everywhere, people smell of sweat and fear (overactive imagination does that to you) and almost every object in the world has a grimy, grungy appearance. The world outside the stations is worse: dead bodies are littered across the dark, dreary railways and corridors; bridges and metal structures are breaking down from disuse and non-maintenance. While all this may sound bad, it makes for an interesting world to experience. Children cry, people sing and chat about daily life, men barter for food – all these give the stations a sense of humanity and life that is ever-so-void in other games in the genre. It also makes them feel like home, as if somewhere you could actually live if nuclear warfare suddenly became real. It also makes them appear safe as the world outside is harsh and cruel: the Metro is infested with mutants and the world above is a frozen, poisonous wasteland that is home to even more horrific mutations.
The surface is played out interestingly in the game. Once you get to the surface, you have to put on a gasmask to survive. This induces yet another bout of claustrophobia as the mask reduces your vision and the constant breathing reminds you of your vulnerability outside. The game is very linear and this linearity is shown best when on the surface – the game renders a huge map, but sets you on a path that feels almost like a corridor despite the environment looking so expansive. This linearity is good in the sense that it has given the developers tight control of what you get to experience, and what a glorious experience it is! One memorable experience I had was early on in the game where you accompany three NPCs to a nearby station on a manual carriage. Everyone is knocked out by the presence of The Dark One except you, and it is up to you to defend the others while waves of mutants slowly descend on the now-stopped carriage.

Gameplay is standard shooter-fare. You can load a certain number of guns which handle just the way you would expect them to. Metro 2033 is unique in the sense that it provides you two options to kill bad guys: you can use prewar military rounds or home-made “dirty” rounds. Money has been made obsolete due to the world being wiped out, so the new currency is the very rare military rounds that deal more damage to humans and mutants alike. “Dirty” rounds are made after the war and they are of poorer quality, dealing lesser damage. With prewar ammunition you can buy other important things such as medkits, gasmask filters and so on. Ammo can be found on corpses littered throughout the world, but prewar rounds are very rare. It is up to you to decide which type of ammo you will be using.
Artyom isn’t a superhero by a long shot, which means he won’t be able to survive for long when under fire. This calls for a stealthy approach in certain missions. Of course, there is always the option of going Sylvester Stallone on everyone, so action purists can also have fun. The stealth sections are frustrating as I felt they had not been developed to their full potential. Despite this, a change of pace is always welcome. On a related note, another frustrating aspect is the way you can view objectives and the way you should go. You can’t hold your weapon and view the compass at the same time, and switching back and forth felt cumbersome and slow.

Metro 2033 is a sight to behold. The post-apocalyptic world is rendered beautifully. Enemies and NPCs are both executed well and animations are good, if not great. The decaying walls, the grimy guns, the smoke that hangs in the air after you shoot – all these tiny little details add to the experience. Light and shadows are placed brilliantly to immerse you completely into the arid, cancerous world.
4A Games has done very well for its debut title. While there are obvious shortcomings, they are trounced by the way they have manufactured such an interesting world that is so full of life and danger. If you want a shooter that guides you through a memorable and cinematic experience then this is definitely the game for you. Otherwise stay clear and stick to your multiplayer shooter of choice.

Section 8-SKIDROW

Section 8

TimeGate Studios are a developer well known for their release of the Kohan real time strategy series which was a favourite with the gaming community a few years ago. They tried to push the boundaries of the genre and for the most part it worked well. They were also responsible for the F.E.A.R. Expansions - Extraction Point and Perseus Mandate. Today we review their latest game, a multiplayer focused shooter.
While taking control of a futuristic soldier in space armor seems like a very overused concept the structuring and implementation of the game is surprisingly fresh. Fans of the game Tribes might notice the jetpack homage but in reality the games have very little in common. Imagine a ‘Halo’ title with a much wider Battlefield style multiplayer mechanic and you are getting close.
As a single player FPS it is not wonderful and this is generally due to the artificial intelligence of the bots themselves. They are largely quite stupid however the single player does serve as a good way to get into the many facets for the online experience.
Corde’s Story is the single player element of the game and you play this on the planet of New Madrid which is the setting for the entire game. Taking control of Corde you fight your way through a series of objectives, pairing up with various characters to tell the story of what Section 8 (otherwise known as the space marines) are doing on the planet and who they are fighting. If you play through Corde’s story you will have a fair idea of how to handle yourself later with other human players.
The game starts with you falling down from the sky with fire on all sides towards a hostile battleground and it is a great mechanic the developers use for ‘respawning’ into the environment. You can choose where you wish to land and even put on landing brakes just before hitting the ground to allow for a more effective entrance. There are some areas of the map which you can’t target due to anti air flak but I like the fact that the developer is changing the concept from a boring stopwatch timer. This also means that you can never be sure of where the enemy will appear as you could be running into a freefall hotzone with a few troopers respawning behind you from the sky above.
While in the sky you are presented with another option, your loadout selection options. Section 8 is a class based game with characters such as snipers for recon and long distance attacks, an anti armor unit and an engineer to repair. Nothing new here, but the game creates a slightly more interesting environment by offering customizable loadouts - any player can carry the repair tool for instance and even the straightforward assault configuration can be tuned to offer different methods of play. Additionally there are a plethora of passive modules you can add which give a variety of effects to your combat abilities - meaning you literally have an unending mix of options at your disposal.

Section 8’s armor system has two modes of defense. The usual armor is available and you also have a shield which is a standardized regeneration unit which heals itself over time. Instead of being merely a specific hit point device it is only good for canceling out long range explosions. Therefore if you have your shields in operation and a missile hits nearby causing a blast you will be fine but if you get up close n’ personal with another soldier and get shot in the face with a shotgun, it won’t help.
My favourite option (as always) is the sniper class with a customized high, fast recharging shield system which means I am well protected against long range counter attacks ... while for example someone who is defending a capture point in a building would opt for high powered close range weapons with hardened armor. It is this diversity in game style that really separates Section 8 from the masses.

You can fight from long distance with high precision weapons and you can get up close and personal with a specialized loadout to make combat exciting and rather long lasting. The team based elements can be dealt with in a variety of ways. I do however feel that the games greatest strength is with a well structured and organised team. This was made perfectly clear when I headed online and met up with a very well prepared enemy who were working in unison against our unorganised and messy team. It was strictly one way traffic and I ended up logging out to hang my head in shame.
Section 8 is certainly aiming to keep players alive as long as possible to make the combat more appealing and when you die the respawning is more creative and inventive. Getting revenge from the air by pounding into an unprepared enemy is very satisfying. Add these solid multiplayer elements with other options, such as the short term jetpacks, personal mortars and the power run system (which initiates after a period of running) it ends up chaotic and fun. There are also mechs, tanks and defense systems which are built via deployables. The end product is a huge array of combat options which is set to appeal to a huge audience.

Section 8 is a mega online game with many opportunities for high tension multiplayer action. There are battles for control points and turrets and tanks and troops can fall from the sky when you least expect it, meaning this is a game to keep you on the edge of your seat. The rewards are there for all styles of gameplay, from sneaky stealth tactics to all out full frontal assaults. It is a game that borrows the best elements of all of the major online games in recent years and combines them into one effective and entertaining online mix which will appeal to a massive cross section of gamer. You do need to play as part of a team however, so if this doesn’t appeal to you then this won’t be your cup of tea.

[PC ~ Multi5] Borderlands

[PC ~ Multi5] Borderlands

Let’s be honest here for a moment. When Borderlands first came out, the PC version got a lot of heat for bugs, especially when bringing the game online. For these reasons, as well as my inability to look at this game with more then a mild interest, it had quickly become on the top of my “Maybe one day if I can get it for a steal” list. (This list, for the record, is insanely long.)
So when the game went on sale for a weekend at Direct 2 Drive, I decided to pick it up, and about a month later, installed the game for the first time…. and right off, I can see I’ve been missing out.
In Borderlands, you play as one of 4 treasure hunters in a Mad-Max post-apocalyptic environment, and soon finds yourself on a treasure hunt for the legendary treasure known as “The Vault.” There really isn’t too much more detail to the overall plot, but this game doesn’t really need it. Rather the details are all in the environment, and bits of the world you pick up on when you take on jobs for the locals. To that end, the story and the world has a LOT of character.
Graphically, this game will more then please as well. Running on the Unreal 3 engine, Gearbox managed to avoid the “everything is wet and shiny” look this engine is famous for by taking a decided more cartoony look…. and I mean that literally. This game brings back the cell-shading tactics of a few years ago, and looks absolutely AMAZING while doing it, from the first Claptrap that greets you to the end conclusion. This game is both gorgeous artistically and technically… a rare feat in today’s world!
Soundwise, this game will immediately strike with it’s very limited soundtrack, choosing instead to go for ambiance and a subtle and not so noticeable music score more often then not and letting just the theme song (“No Rest for the Wicked” by Cage the Elephant) stand out strongly against the rest of the game. The result is a game that pulls you into the world all the more, although at the same time, the battles are left to do that on their own more or less. But with enough character to ooze out of the drives of your computer, this is far from a bad thing.
And of course we come to the meat of the game, how it plays. With little story, little music, a cartoon atmosphere, and a game that focuses on being multiplayer, the gameplay clearly becomes the star of the show, and man does this star shine. From the moment you log into Gamespy (you already have an account if you play any other PC game that runs on Gamespy networks), you are in for a treat. Imagine if Diablo and Halo had a baby that went to Halloween as MadMax and you pretty much have EXACTLY what this game is. You will have the leveling and skill trees of Diablo meshed in with a colorful post apocalyptic world and all meshed together in a first person-shooter for up to four players and boiled down to the fun of being a team taking on a major adventure. Hot-seat-joining is more then welcome!
The game even has fully supported and button free voice-chat! Making for a functionality to match playing online on XBL or PSN, but with higher quality sound (even if you won’t be talking privately… sorry, but voices are over the main speakers, not separated to a headset). This feature, according to friends I played with, has been recently added, though so all the more, be sure you patch this game before you play!
Not to say that this game is flawless, however. For reasons I will never understand, 2K Games did not include controls for Borderlands to detect what version it was running when you logged in and patch to the newest one on the spot. And anyone who says Gamespy games can’t do that are full of it, because the feature works just fine on games like Dawn of War. It was an oversite, which can cause some issues when playing with friends, as you will have to make sure everyone is playing the same version to get into a game. A blast from the past that, like having to type in IP addresses (which you thankfully do not have to do), would have been better left there.
Overall, this game has apparently improved immensely since it’s initial launch and has easily become one of the most fun multiplayer titles I have played in a long time. At it’s current price of $30, it’s a no brainer to anyone craving a game to join with some friends and play online,or to bond with new friends, as an open game WILL attract players in there to do the same thing you are… have fun.

Tangled [2010]DivXp[Eng]-FXG

Tangled [2010]DivXp[Eng]-FXG

Having only recently revived its cartoon fairytale division, Disney abruptly announced earlier this week that it’s leaving the business for good. Which is a shame, because few cinematic staples have proved more consistently entertaining -- or more effective as a babysitting tool. With its final fairytale adaptation, Tangled, a lively comic take of the classic Rapunzel fable, the venerable studio can at least say that it’s exiting the genre on a high note.

Tweaks have been made to the original Brothers Grimm story, most notable of which is that Rapunzel’s (Mandy Moore) trademark golden locks are now imbued with magical powers -- specifically, the ability to halt or reverse the aging process -- that are activated, conveniently enough, whenever she serenades them with her dulcet voice. Born a princess, she was plucked from the cradle by a capricious crone, Mother Gothel (Broadway star Donna Murphy), who locked the child in a tower and raised her as her own daughter. Obsessed with preserving her youthful looks, she employs Rapunzel as her own private botox clinic while taking steps to ensure that her little Patty Hearst never learns of her true royal heritage.

As befitting current social mores, this Rapunzel is not the proverbial damsel in distress, waiting patiently for a prince to come rescue her. Modern-day fairytale heroines simply must be more proactive. Though preternaturally naïve, she's impressively well-read for a child abductee, and she brims with curiosity about the outside world. On the eve of her 18th birthday, she desperately longs to experience it first-hand, despite the many dire (and entirely fabricated) warnings from "mother" about its inherent dangers.

Rapunzel's opportunity to escape comes when a wily bandit named Flynn Ryder (Zachary Levi) attempts to hide out in her tower, only to be knocked out and taken captive by its plucky resident, who coerces him into acting as her bodyguard during an impromptu tour of society at large. This flip of the traditional script sets the stage for the kind of climactic clash of opposites that can only ever result in eternal love.

Lyricist Glenn Slater and Oscar-winning composer Alan Mencken, both Mouse House veterans, collaborated on the Tangled soundtrack, and while the film’s musical numbers aren’t likely to inspire a blockbuster Broadway musical (though I’d love to see how all that hair would fare on-stage), they partner nicely with the script’s buoyant comic tone, moving the narrative forward instead of distracting us from it, as musical numbers so often do. The story falters a bit in the third act -- especially during its disappointing climax, during which Rapunzel suddenly discovers that her hair possesses Lazarus-like abilities -- but not enough to bring down the film as a whole.

What impressed me most about Tangled was its visual aesthetic, which effectively marries the charm of the old-school hand-drawn style with CGI's unsurpassed ability to awe. (All sorts of innovations were required to properly render Rapunzel’s 70-foot mane, which shimmers and glows with a life of its own.) Wrapped together in a wondrous 3D package, it serves as a fitting farewell to a fine filmmaking tradition.

Unstoppable 2010


This is the third collaboration between director Tony Scott and Denzel Washington. The last time they came together they were talking about another locomotive on the loose in Taking of Pelham 123. Earlier, they pooled talent in the old school thriller Deja Vu. This time, the action unfolds full throttle as Denzel Washington and his newbie associate Chris Pine chase another rogue train which threatens to demolish a small town in Pennsylvania with its toxic cargo. The determined duo are chasing the unmanned train in another locomotive and must ensure there's enough action and speed to keep the momentum going.

The film does move on predictable lines, nevertheless, the well-crafted sound and action sequences make the film worth a visit.

Fallout: New Vegas

Fallout: New Vegas

Fallout: New Vegas is all about more. There's more to do in New Vegas than in Fallout 3, its superb predecessor; there's more complexity to its gameplay mechanics; and there are even more secrets to uncover as you roam the postapocalyptic wastes. Fallout: New Vegas' familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have you itching to see what other joys you might uncover. Occasional glitches and performance issues occasionally intrude upon your travels, along with the scorpions and geckos that might accost you. Don't let the quirks frighten you away, however: New Vegas' nooks and crannies are bursting with grimy treasures waiting to be dusted off and admired by intrepid explorers.
This latest trip into the desolate American landscape possesses many of the same elements that made Fallout 3 such a successful role-playing game, but its story doesn't boast as many memorable moments. The large-scale combat scenarios are less epic, and the surprises are less dramatic than Fallout 3's mid-game reverie. Nevertheless, the main tale provides a solid skeleton from which to hang a dumbfounding number of tasks and stand-alone parables. Many of these quests are lengthy, and great dialogue and good voice acting will invite you to learn more about the characters, as well as keep you wondering about what will happen next. A society of ghouls with pie-in-the-sky aspirations is creepy enough to make you squirm, yet blind devotion to their dreams still inspires empathy. Socialites in formal attire run a casino known for its creative menu choices, and if you play your cards right, you might get to make a menu alteration of your own. You investigate the disappearance of a sharp-tongued wife in one town and bring star-crossed lovers together in another. Some of the most fascinating occurrences are the wittier ones. During one quest, a robot with a specialized skill and a gut-busting name might offer a service that surely no game character has ever offered before. A poet in an unlikely place mumbles aloud his difficulties in finding the right rhymes. Like with Fallout 3, the greatest delights aren't in the central storyline but on its periphery.
While the tale isn't as evocative as it might have been, the way it blossoms as you advance, giving you any number of ways to proceed, is extraordinary. The choices you make might lead to a dramatically different experience from another player's experience. The same is true of many supplementary quests. There's a ton of flexibility in how you might approach certain tasks. Maybe you'll fend off the robots defending a long-forgotten museum, but you might also steal an identification card that allows you to walk around (mostly) unharmed. You might provide a drug addict his fix, but if your speech skill is high enough, you can convince him to get on the straight and narrow. One lovelorn fellow will try to send you on a scavenger hunt for spare parts, but a high science skill means you can recommend another schematic and avoid the job altogether. However, there are certain cases in which the game funnels you down a specific path that might come as a shock if you prefer peaceful ends but are forced into a combat scenario with a single viable solution. And in certain cases, the quests just aren't designed particularly well. Searching for a key in a vault overrun with vegetation can turn into a major hassle. Avoiding an artillery bombardment isn't fun in the least and feels out of place given the measured pace at which you move. And an optional quest in which you hop from one computer terminal to another to isolate a virus leads to frustrating trial-and-error guesswork.
Large personalities give an edge to your undertakings. A mysterious man known as Mr. House presides over both the Strip, as well as your own adventures, and his singular focus on fulfilling his needs looms dramatically over the later hours of your escapades. The leader of a Roman-inspired legion is also an ominous presence and a violent counterpoint to the upright and learned leader of the Brotherhood of Steel's local contingent. A ghoulish prostitute, a potty-mouthed head waiter, and a wealthy-but-desperate father all make an impression in spite of their very minor roles. You might even find an interesting kindred spirit to accompany you. As with Fallout 3, you can bring a companion along with you; this is handy not only in combat, but it also gives you an extra inventory for dumping detritus. Interacting with your companion is simple, thanks to a wheel that lets you choose behaviors for your fellow traveler. You can only have one at a time, but you'll encounter multiple individuals willing to join you, and they all make interesting and funny quips when you interact with them. They also open up different quest opportunities, giving you a chance to learn more about what makes them tick.
Fallout: New Vegas' major addition is that of faction favor. You establish a reputation with various towns and organizations by doing them favors or annoying them in some way or another. Which factions you align with has both subtle and profound consequences. If you're liked, a random somebody might run up to you bearing minor gifts, such as an iguana on a stick. (Mmm, tasty.) Or if you've gained a more violent reputation, a mugger might accost you with violent intentions, only to run off when he recognizes you. It's a pleasure to hear random citizens remark on how they feel about you as you pass by, even if the canned comments repeat a bit too often. (It's sometimes bizarre to hear two characters standing side by side deliver the same line, spoken by the same voice actor.)
Your faction relationships also have much more dramatic consequences on your adventure, opening up new quests while closing off others. The game is sometimes a bit opaque regarding how your actions may inadvertently affect the way a particular faction sees you, but this complexity manifests itself in awesome ways as you near the end of your travels. One great twist to this system is that by dressing up in faction-specific clothing or armor, you can disguise yourself and avoid a confrontation. Though, conversely, you might get dragged into battles against allies if you forget to change gear, which might damage a relationship you're trying to cultivate. This reputation system is a bit abstract, but it's a great addition to the Fallout formula, adding even more layers to a template already lauded for its flexibility.

Glitches may give you a few minor fits, but the PC version of Fallout: New Vegas is not in the same rough technical shape as its console counterparts, possibly thanks to a sizeable patch delivered a day after its release. That doesn't mean there aren't problems here. We encountered some bugs, such as a friendly quest giver inexplicably attacking us, even though he didn't show as an enemy on the directional radar. Characters might still randomly freak out as if you're about to attack for no discernible reason, only to return to their normal locations a moment later and act as if nothing had happened. But we encountered only a few scripting problems, and the game never crashed. Most complex role-playing games suffer from technical hitches, and this one is no exception. However, the oddities in this version aren't exceptionally disruptive, which makes it easy to stay invested.
If you played Fallout 3 or The Elder Scrolls IV: Oblivion, which used the same game engine as Fallout: New Vegas, then you won't be surprised by some of the other minor foibles, although many of them seem exacerbated here. Characters get easily stuck on the environment and run in place, for example. There are also occasional pauses as you explore this gigantic world, and the frame rate tends to drop somewhat when there are multiple characters on the screen at once. Nevertheless, striking lighting, smoother edges, better overall performance, and shorter loading times than on consoles make Fallout: New Vegas on the PC stand tall. The game evokes a great sense of place in which the postapocalyptic future meets the recent past. Your first glimpse of the neon-lit Strip at night will have you pausing to take it all in, after all those hours of traversing the bleak wastelands. This isn't a pretty game, exactly, but it delivers a world you can believe in and is consistent with Fallout lore. Swirling dust storms cloud your view, crumbling edifices demand to be scavenged for simple treasures, and spore-spewing monsters hide in tufts of green overgrowth. When you see an interesting building or installation in the distance, you're always inspired to check it out, and more often than not, there's something interesting awaiting you.
The audio also contributes to the grimness of your travels, though it shares some idiosyncrasies with Fallout 3. There are radio stations to listen to, and while the toe-tapping tunes evoke Vegas through and through, hearing the same small selection of songs gets old fast. The main soundtrack is improved over Fallout 3's, using twisted twangs to summon images of cowboys roaming the blighted wilderness, driving two-headed Brahman instead of traditional cattle. Many of the symphonic swells, on the other hand, would have been more appropriate in a fantasy game. But the sound effects usually scratch the proper itch, especially where combat is concerned. A sawed-off shotgun produces a lot of oomph, and the satisfying thwacks of a rebar club make it a satisfying go-to weapon. But while the guns and sledgehammers make a big impression, subtler effects, such as the deep rumbles that indicate a quest completed, are just as satisfying.
The muffled splats you hear when you activate the Vault-Tec Automated Targeting System (aka VATS) also make an impression. Though you can aim down your iron sights, slow controls and stiff animations still make for slightly awkward real-time gunplay. Luckily, entering VATS and targeting your enemy's limbs leads to all the same rewarding, slow-motion splatters of blood and irradiated goo that made Fallout 3 such a brutal blast. The returning "bloody mess" perk may not have much gameplay significance, but it does result in limbs, heads, and other viscera flying through the air, which is often both gratifying and hysterical. Many of your creepy returning opponents are the usual suspects: supermutants, radscorpions, and the like. Others are new but equally enjoyable to fight, such as the nightkins, which are hideous mutants that cloak themselves using stealth-boy devices. You fight a lot of human enemies as well. Those battles might affect your standing with one faction or another and often pit you against named characters that might have had quests to offer or dialogue to deliver had you aligned yourself differently. As a result, some skirmishes have more impact than Fallout 3's less meaningful encounters versus nameless brigands.
When you aren't out fighting foes or questing for the greater good (or to the detriment of all humanity), you might want to try your hand at a bit of gambling. Outside of the casinos, you can play a fun little card game called Caravan with various individuals, which takes a bit of time to learn but might get you addicted to purchasing cards to add to your deck. Once you make it to Vegas proper, you can cash in bottle caps or faction-specific currency for chips and play some blackjack or roulette or maybe plunk a few coins into the slot machines. These games are much as you'd expect, but the slick presentation makes them enjoyable and addictive all the same. If you'd rather stay focused on more traditional role-playing tasks, you could always head to a work bench to create some ammo from raw materials or apply a weapon upgrade. Or perhaps you'd rather use a campfire to cook up some healthful items from the monster bits you've gathered. It's nice that the game gives recipe enthusiasts something to do, though the prevalence of weapons, armor, and aid items mean you can safely ignore these elements if you prefer.
Fallout: New Vegas is an expansive and complicated RPG that encourages you to see and do as much as you can. This is an explorer's game, always lavishing new and interesting quests on you and giving you a lot of flexibility in how you approach many of them. It builds upon Fallout 3's mechanics in interesting and esoteric ways, making it a comfortable evolution to one of 2008's best games. A few glitches and performance issues occasionally let it down, yet Fallout: New Vegas is periodically awesome and often compelling. If you crave an expansive and flexible adventure in which your choices actually matter, this is one gamble that will pay off.

StarCraft II: Wings of Liberty


StarCraft II: Wings of Liberty

StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment’s 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. Sporting a vibrant 3D-graphics engine, StarCraft II will once again center on the clash between the protoss, terrans, and zerg, with each side deploying legions of veteran, upgraded, and new unit
...types. Unparalleled online play for StarCraft II will be available through a new version of, Blizzard Entertainment's world-renowned gaming service. has been redesigned from the ground up to be the premier online gaming destination for Blizzard gamers, with several enhancements and new features, such as voice communication, cloud file storage, leagues and ladders, achievements, stat-tracking, and more. The solo campaign for StarCraft II: Wings of Liberty will continue the epic saga where it left off in StarCraft: Brood War®. The story line chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players will be able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign. Several challenge-mode mini-games will also be included, with focused goals designed to ease players into the basics of multiplayer strateg

Alpha Protocol PC Game

Alpha Protocol PC Game

PC Game | Window | English |
Near future. The political situation was tense in the world to the limit because of the extremely unpleasant incident: in the skies over Eastern Europe, the U.S. missile airliner was shot down by a commercial flight. As a result of the disaster all on board were killed. The U.S. government officially declared nothing to do with what happened. One of the most experienced agents of U.S. intelligence Michael Thornton entrusted the task to investigate and find the perpetrators of the tragedy to prevent the looming international conflict. The draft Alpha Protocol player gets an opportunity not only to fully control the actions and behavior of the protagonist, but also to determine its attitude to events that affect the development. Implemented in the game of modern combat system designed for quick decisions. These interesting features in conjunction with the possibility of intensive development of the hero and innovative role-playing game, carefully thought-out plot, which can compete with the best works in the spy thriller genre, as well as an elaborated virtual world, which ensured the full effect of the presence, can be called Alpha Protocol role-playing game of the new generation.

Year: 2010
Genre: Action (Shooter) / 3rd Person / RPG
Developer: Obsidian Entertaiment
Publisher: Sega

- Superprofessional. Classless character development system allows the player to make the main character of the superspy with absolutely any specialization: unsurpassed master of close combat, great sniper, a virtuoso on the treatment with all kinds of technical devices - in short, a professional class in any area.
- International espionage. The player will travel around the world: visiting the safe house, to meet the right people and information they need, he will visit various parts of the world, including Rome, Moscow, Taipei and Saudi Arabia.
- Constructive dialogue. Thanks to an innovative system of dialogue all the characters will react accordingly to each replica of the main character. To keep the conversation going in the right manner and not create unnecessary tension in relations with someone, the player will have to be very careful, sometimes did not prevent the show's wit.
- The art of war. The widest choice of weapons, as well as all sorts of improvements, you can create a unique combat gear for each mission. In the agent-the-art technology, everything you need for stealth operations, and various explosive devices and more.
- Freedom of choice. The game does not provide right or wrong decisions. Communicating with allies and opponents, making this or any other actions, the player can drastically change storyline and open new missions and gain access to new weapons.
- Fast - the key to success. At any decision and each action in the game set aside a certain amount of time, which is rapidly running out. Therefore, the player must think quickly, work well and always be prepared for the consequences of their actions.

System requirements:
- Operating system: XP, Vista, 7
- Processor: Pentium 4 - 2.4 GHz or Athlon - 2,0 GHz / Pentium 4 - 2.6 GHz or Athlon - 2,4 GHz
- Memory: 1000/2000 MB
- Free space on hard disk: 21000 MB for installation, after 11446 MB
- Video card: GeForce 6800GT or Radeon 1300XT/GeForce 7900 or Radeon 1800XL

Brian Lara International Cricket 2007

Brian Lara International Cricket 2007

Brian Lara International Cricket 2007 (BLIC 07) is a cricket computer game from Codemasters available on PlayStation 2, PlayStation Portable, PC and Xbox 360 (Also Xbox Live enabled). It is endorsed by West Indian cricketer Brian Lara. It follows Brian Lara International Cricket 2005 released 2 years earlier. It was released on the 23rd March 2007 during the 2007 Cricket World Cup, which is a similar launch tactic used by Codemasters for the release of Brian Lara International Cricket 2005, which was launched on the first day of the 2005 Ashes series. The game was released in Australia and New Zealand under the name of Ricky Ponting International Cricket 2007 and in India as Yuvraj Singh International Cricket 2007.

Two Worlds II

Two Worlds II

Two Worlds II expands the RPG adventure by introducing new game content, extending gameplay and providing you with the answers to many questions and mysteries which arose in the main story। Besides several well-known regions of Antaloor, there are also completely new territories to explore. The combat system has been further enhanced too, with an active blocking system, a completely new means of transport, a much-enhanced reaction system from NPCs, and other tweaks.

James Bond 007: Blood Stone

James Bond 007: Blood Stone

James Bond 007: Blood Stone features the likeness and voice talent of Daniel Craig, Joss Stone and Judi Dench and features an epic, original story developed by legendary screenwriter Bruce Feirstein. Players can engage in cover-based firefights, lethal hand-to-hand combat and speed their way through explosive adrenaline-fueled driving sequences as they embark on a global chase leading to action on land and sea through Athens, Istanbul, Monaco and Bangkok. Gamers can also feel what it is like to be a 00 agent, as they take the battle online in several robust 16-person multi-player modes that require skill, teamwork and strategy as players compete in matches that will have spies battling mercenaries.


Mafia 2

Game Information:

Mafia II is a third-person, sandbox shooter that provides a look into the dark and unforgiving world of the Mob. Expanding on the original hit, Mafia, that captivated more than 2 million gamers around the world, this new incarnation takes players even deeper into the Mafia with a mature and exciting experience that allows players to explore the gameworld as they wish and immerses them in it like never before. Features include complete gangster movie experience, a wide variety of combat—including vehicular—a mood setting soundtrack and much more.


Born the son of a poor immigrant, Vito is a beaten down Italian American who is trying to secure his piece of the American Dream. Looking to escape the life of poverty that consumed his childhood, Vito is soon swayed by the lure of power and wealth that a life of Organized Crime can bring. A petty criminal his whole life, Vito, along with his childhood friend, Joe, will descend into the world of organized crime. Together, they will work to prove themselves to the Mob as they try to make their names on the streets of a cold and unforgiving city.

Battlefield Bad Company 2

Battlefield Bad Company 2 - RELOADED

In Battlefield: Bad Company 2, the Bad Company crew again find themselves in the heart of the action, where they must use every weapon and vehicle at their disposal to survive. The action unfolds with unprecedented intensity, introducing a level of fervor to vehicular warfare never before experienced in a modern warfare action game.

The 'B' company fight their way through snowy mountaintops, dense jungles and dusty villages. With a heavy arsenal of deadly weapons and a slew of vehicles to aid them, the crew set off on their mission and they are ready to blow up, shoot down, blast through, wipe out and utterly destroy anything that gets in their way. Total destruction is the name of the game -- either online or offline, enemies will soon learn there is nowhere to hide.

Batman Arkham Asylum

Batman Arkham Asylum

Within seconds of the superbly atmospheric intro to Arkham Asylum, as your brooding hero accompanies The Joker through his entrance to the "supposedly" maximum security unit of the title, such reservations are dispelled. From the impeccably drawn 3D interiors (powered by the ubiquitous Unreal engine) to the smooth scrolling and an optical zoom function that for once actually works (magnifying detail down to the stubble on the Dark Knight's chin) this is a hugely imaginative, evocative and well-balanced game.
Arkham Asylum is an arcade adventure, heavily reliant on hand-to-hand combat but with the dark, eerie atmosphere of Bioshock and none of the usual drawbacks. No dodgy roving camera, no button bashing randomness and most definitely no hastily tacked on storyline. In fact the cut scenes and dialogue, featuring a rare star turn from Mark Hamill as the Joker, could easily grace a graphic novel; hardly surprising given the writer, Paul Dini, has contributed to the real DC comic.

We're not going to go spoiling the plot here but basically, once the Joker makes his inevitable escape, it's down to Batman to track him down through an asylum now literally taken over by the lunatics. These include the usual collection of ex-cons and preposterously named arch villains including the Riddler, Harley Quinn and Killercroc, encountered in a series of set pieces requiring different tactics but all drawing on a handful of core abilities that can be upgraded as the game unfolds. Among these are punching, feinting, dodging and countering, each mapped to a controller button, animated with convincing heft and effective use of slowdown during the takedowns.

And, of course, there are gadgets – from the Batarang (which can be either manually or auto-targeted) to a Batclaw (for grappling onto overhead objects) and a variety of more explosive weapons you pick up along the way. There's also Detective Vision, a hugely versatile tool activated with a flick of the left trigger, that can be used to highlight interactive objects, follow DNA trails, see through walls or pick out evidence to be analysed. What's even more impressive is how smoothly all these elements have been linked, so you can switch from scoping a room to swinging into action to fighting in one seamless, realtime motion. Oh, and worry not – the Batmobile is in there too!

Split Second: Velocity

Split Second: Velocity

In Split Second: Velocity, players take part in a fictional reality TV program where participants race for money and glory. Throughout a race, players can build up their "powerplay" meter by performing stunts such as jumps and precision driving such as passing very close to objects and drifting. As the player builds up their meter, special events can be triggered which create obstacles for other players, create shortcuts or alter the race course entirely. These triggers are also activated by the player's AI opponents.
Target-rendered screenshot showing cars driving past an exploding airport.

Such events include explosions, airplane crashes and building collapses. The severity of the events available to trigger varies depending on how full the player's meter is. The first level of events are available when one of the three bars on the HUD are full and the most extreme can only be triggered once all three are full. Event locations, and the vehicles they will affect, are highlighted with blue icons for the level one powerplays, and red icons for level two, and the player must time the action accurately in order to hinder his or her competitors as much as possible. One section of the powerplay meter resets once a level one event is triggered, so the player must also strategize to choose whether to activate the less destructive first-level events as soon as they are available, or save their powerplay points for longer and build them up further in order to use the top-tier actions. There are also certain powerplays that reset for the next lap, such as bombs dropped from helicopters, small environmental changes and secret shortcuts, but there will also be powerplays that will never reset, until the race is finished, restarted or quit. Black Rock Studios also wanted to make the HUD as simple as possible by taking away all unnecessary elements such as the speedometer and the track map (rendered useless due to the dynamic nature of the track) leaving only the lap count, position that the player is in, and the powerplay meter, all positioned behind the car itself, so as to leave more room to display visuals.

Using the reality TV show premise, the game is broken up into 72 events across 12 episodes, with different modes available. One such mode, "Nemesis", has the player racing along a given track, while contending with a time limit and a series of trucks rolling colored barrels out of the back to stop the player reaching the finish in time. Blue barrels takes away seconds and red barrels result in instant death, followed by a respawn. Overtaking a truck will add extra seconds to the timer. When the timer runs out, the game goes into a sudden death phase where the next fatal impact will end the race. Another mode, "Survival", sees the player dodge incoming missile fire from a helicopter. The power-play gauge acts as a way to steer the missiles back at the helicopter, ultimately destroying it.

The game also has a multiplayer mode, with both 8-player online and 2-player split-screen offline available.


System Requirements:

Minimum System Requirements
OS: Windows XP/Vista/7
Processor: Intel Pentium 4 @ 3.0 GHz / AMD Athlon 64 4000+
Memory: 2 Gb
Hard Drive: 6.5 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 7800 / ATI Radeon X1800
Sound Card: DirectX Compatible
DirectX: 9.0c
DVD Rom Drive
Recommended System Requirements
OS: Windows XP/Vista/7
Processor: Intel Core 2 DUO @ 3.0 GHz / AMD Athlon 64 X2 4800+
Memory: 4 Gb
Hard Drive: 6.5 Gb free
Video Memory: 512 Mb
Video Card: nVidia GeForce 9600 / ATI Radeon HD 3870
Sound Card: DirectX Compatible
DirectX: 9.0c
DVD Rom Drive

Harry Potter and the Deathly Hallows I in hindi

Harry Potter and the Deathly Hallows I in hindi

Harry Potter and the Deathly Hallows, the seventh and final adventure in the Harry Potter film series, is a much-anticipated motion picture event to be told in two full-length parts. Part 1 begins as Harry, Ron and Hermione set out on their perilous mission to track down and destroy the secret to Voldemort's immortality and destruction--the Horcruxes. On their own, without the guidance of their professors or the protection of Professor Dumbledore, the three friends must now rely on one another more than ever. But there are Dark Forces in their midst that threaten to tear them apart. Meanwhile, the wizarding world has become a dangerous place for all enemies of the Dark Lord. The long-feared war has begun and Voldemort's Death Eaters seize control of the Ministry of Magic and even Hogwarts, terrorizing and arresting anyone who might oppose them. But the one prize they still seek is the one most valuable to Voldemort: Harry Potter. The Chosen One has become the hunted one as the Death Eaters search for Harry with orders to bring him to Voldemort...alive. Harry's only hope is to find the Horcruxes before Voldemort finds him. But as he searches for clues, he uncovers an old and almost forgotten tale--the legend of the Deathly Hallows. And if the legend turns out to be true, it could give Voldemort the ultimate power he seeks. Little does Harry know that his future has already been decided by his past when, on that fateful day, he became "the Boy Who Lived." No longer just a boy, Harry Potter is drawing ever closer to the task for which he has been preparing since the day he first stepped into Hogwarts: the ultimate battle with Voldemort.

Assasin's Creed-2

Assasin's Creed-2

ASSASSINS CREED 2 is a free full version rpg pc games or computer game download that you could play using just a good amount of system requirements for your personal computer or mac. ASSASSINS CREED 2 offers a uniqe demo download which sometimes are compressed, ripped and patch with crack, keygen and serial number included. I've found a lot of ASSASSINS CREED 2 Trailer, Teaser and gameplay video online that makes me want to play the game with my friend with multiplayer mode. You could find different unlimited free pc game download links from the internet like megaupload, rapidshare and mediafire to download from. When the games gets hard you could try pc cheats, pc guides, pc walthroughs for ASSASSINS CREED 2. There are also ASSASSINS CREED 2 links downloadable from free pc GAMES sites like torrent. I hope ASSASSINS CREED 2 could also be played in pocket pc or notebooks for free full length gametime. It has a mix of different genre for the game like adventure, rpg game, war game and more. It has also has a psp full free version, a ps3 and xbox360 version and you could also play it in your pc with operating system of windows 98, windows ME, windows XP, windows vista and windows 7 or even ubuntu. The games are available in countries like US(United States), Canada, United Kingdom and many more. If you are a gamer like myself, you can download the full unlimited version free pc game download links of ASSASSINS CREED 2 here. Enjoy!

Splinter Cell Conviction

Splinter Cell Conviction

Tom Clancy's Splinter Cell: Conviction is an action video game developed by Ubisoft Montreal and published by Ubisoft for the PC, also available on Xbox 360 and Nintendo DS. Tom Clancy's Splinter Cell: Conviction is set to be released on April 13, 2010. In the game, the adventures of Sam Fisher continue in the fifth entry of the stealth-based series. In this game, all of the rules have changed, as the storyline takes a dramatic turn that will reinvent the Splinter Cell franchise forever. Fisher can no longer rely on his trusted bag of tools and iconic goggles.An investigation into his daughter's death unwittingly leads former agent Sam Fisher to discover he’s been betrayed by his prior agency, the Third Echelon. Now a renegade, Fisher finds himself in a race against time to thwart a deadly terrorist plot that threatens millions.

Tom Clancy's Splinter Cell: Conviction game video:

Uniting revolutionary gameplay enhancements with a high-octane, no-holds-barred storyline, Tom Clancy’s Splinter Cell Conviction arms you to the teeth with all the high-tech weaponry and lethal skills of an elite operative and invites you to enter a dangerous world where justice means making your own rules.

Tom Clancy's Splinter Cell: Conviction game features:

NEW LEVEL OF ACTION FOR SPLINTER CELL - A full arsenal of cutting-edge innovations allow you to outflank foes with the Last Known Position system, tag and eliminate enemies using the Mark and Execute feature, and much more.

BLOCKBUSTER EXPERIENCE - A unique storytelling style keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.

JAW DROPPING VISUALS - A revolutionary new graphic direction delivers an utterly seamless gameplay experience that’ll keep you totally engrossed in the story of Sam Fisher.


Resident Evil.5 PC

Thirteen years ago, Capcom helped revolutionize the action adventure world with Resident Evil, a game that would define an entirely new genre dubbed "survival horror." In the years that followed, the series continued to build upon the standards set by the first game, Then, in 2005, Resident Evil 4 radically departed from its predecessors and broke new ground as a more action-oriented game. Resident Evil 5, the latest offering in the long-running series, expands on the action-heavy formula of its forerunner and is built from the ground up to support cooperative gameplay. Though it can no longer be considered a survival horror game, Resident Evil 5 manages to retain and effectively translate the most important aspect of that genre--tension--into its new mechanics. It crafts a fun, collaborative experience that will keep you on your toes the entire time.

Ten years after the destruction of Raccoon City, former S.T.A.R.S. Alpha team member Chris Redfield is an agent of the B.S.A.A. This paramilitary anti-bio-organic weapons organization travels the globe to seek out and destroy Umbrella Corporation's creations, which have fallen into the hands of terrorists following the collapse of the multinational pharmaceutical company. When Chris gets a tip that a known weapons dealer will be making a big deal in the remote African nation of Kijuju, he heads there to put a stop to it and learn what he can about the mysterious doomsday project known only as Uroboros. Chris is joined by Sheva Alomar, a local B.S.A.A. agent, and together they battle wave after wave of infected villagers, horribly mutated monsters, and even series archnemesis, Albert Wesker.
The core combat mechanics haven't fundamentally changed since Resident Evil 4. The action still unfolds from an over-the-shoulder perspective, certain battles or cutscenes are accompanied by brief quick-time events, and you still have to stop moving to fire your weapon (though you gain a bit more mobility thanks to your newfound ability to walk sideways). Resident Evil 5's slow movement and gunplay take some time to get used to, and folks expecting a run-and-gun game may find the action too sluggish for their tastes. Fortunately, this slowness isn't really an issue within the game, because enemies are deliberate with their attacks and are better handled with a cool head and steady aim. Though the Xbox 360 controller is fully supported, the standard keyboard/mouse combo offers vastly superior aiming precision and control, which makes it by far the better option.
Regardless of how similar the combat in Resident Evil 5 is to its predecessor, the addition of a second character makes encounters feel quite different. Teamwork is necessary to take down more powerful enemies and bosses, and having someone to watch your back goes a long way toward keeping you alive. Furthermore, there have been radical changes made to the inventory management system. The immersion-breaking briefcase from the previous game is gone, and enemies no longer politely wait for you to rummage through your things because bringing up your armory doesn't pause the action. Each character can store up to nine items, and as long as you properly organize your inventory using the simple click-and-drag interface, all of your items are only a single keystroke away, which offers an unprecedented level of accessibility to your gear. It's often necessary to trade items with your partner, and keeping track of who has what at all times is crucial, especially during boss encounters.

Sheva's artificial intelligence makes her a competent companion, though her degree of skill seems to rely more on her armaments than anything else. She is extremely good at using burst fire with a machine gun, for example, but she tends to waste ammo when equipped with a handgun. That said, at no point does she feel like extra baggage that needs babysitting (unlike some of the series' previous companions), and she can hold her own in a fight. Sheva really shines when there's someone else controlling her. Resident Evil 5 supports online co-op play through Games for Windows Live, and exploring Kijuju with a friend greatly enhances both the experience and the fun factor. Every game has the potential to go multiplayer, since other online players can join in on a free-for-all or invite-only basis if your game session is set up to allow this from the get-go.
Despite these conveniences, there are some frustrating hurdles that need to be leaped over before a partner can begin playing. Co-op isn't drop-in, so if someone joins, gameplay is interrupted and immersion is broken to some degree because the player who joined has to sit on the sidelines until the host either restarts or continues on to the next checkpoint. Another major problem is that players' main inventories are isolated from one another, and though you can trade healing items and ammunition, weapons are off-limits for exchange, making some battles more difficult if you're playing with a partner who is not as well equipped as you.

Resident Evil 5 isn't a survival horror game, but that doesn't mean it hasn't learned a great deal from the genre. Tension is the central element of survival horror games, and in the past, tension has been conveyed by the gloomy settings, the sense of isolation, and the frustratingly clunky camera angles and controls. All RE5 does differently is convey this feeling through other outlets. Having a partner introduces new types of tension, because you're forced to rely on each other's support, find ways to manage both of your inventories during battles, and cover larger areas since enemies can appear from almost anywhere. Waves of enemies wax and wane with just the right frequency, and while the brightly lit environments make them less scary, they can be tough to deal with because they attack in large numbers and are smarter, faster, and stronger than their counterparts in previous games. Major encounters and boss fights are doled out with excellent pacing, and since you're never sure what to expect around the corner, you have to remain vigilant.
RE5 is one of the most visually stunning games available, and its huge variety of environments is meticulously detailed in every way. There are lots of large, open areas, and you'll constantly be on the move through them since there are usually so many enemies. In-game cutscenes are top-notch (though sometimes a bit over-the-top), and Chris and Sheva are incredibly well animated, especially their faces. If you happen to have the right collection of equipment, you can also take advantage of Nvidia's 3D Vision technology to experience Resident Evil 5 in stereoscopic 3D. The dialogue is often full of the trademark goofiness found in the series. The voice acting is competent, and when paired with the excellent facial expressions, it breathes a great deal of realism into the characters. Likewise, the fantastic orchestral soundtrack heightens the gameplay with everything from the low-key, ambient tracks that play during downtimes to the frantic, upbeat songs that accompany the massive boss battles.
On the first play-through, Resident Evil 5 lasts about 12 hours, which is considerably shorter than its predecessor. Once you're finished, though, there's still plenty to see and do. There are hidden B.S.A.A. badges scattered throughout most levels to find; you can strive to get better scores or times in each chapter to show off on the online leaderboards; and there are three initial difficulties available with a fourth unlockable. In-game points can be spent on collectible trophies of various characters and enemies, on additional costumes and graphics filters, and on special infinite-ammo versions of guns that you've fully upgraded. The Mercenaries minigame also returns in a format that is very similar to its last incarnation but with support for co-op. While it's disappointing that the Versus multiplayer mode available as downloadable content on the console releases is nowhere to be seen, a new PC-exclusive mode called No-Limit is included. No-Limit pits you against ridiculously huge mobs of enemies but is otherwise identical to the standard Mercenaries mode.

Resident Evil 5 successfully builds on the foundation of its predecessor while taking a drastically different direction. Having a partner introduces new degrees of gameplay depth and dramatic tension that make the game much more exciting to play. Though the slower, more deliberate movement and shooting may not appeal to everyone, this sequel's frequent large-scale battles and co-op play still offer a fun and exciting adventure.

Burnout Paradise Reloded (PC) {Sanpork}

Burnout Paradise Reloded (PC) {Sanpork}

Burnout Paradise is the first Burnout game for the PC. Always heralded as a great arcade racing game with emphasis on extremely graphic car crashes and luridicious speed, this time the gameplay moves to a "sandbox" model while retaining most of the key features that made earlier Burnout titles so much fun on the consoles. Welcome to Paradise City!
So, racing around a city is the name of the game. Streets, roads and highways of Paradise City have been meticulously designed to support high speed racing - T-intersections and sharp turns are exceedingly rare and everywhere you can find shortcuts and alternate routes. At first the idea of high speed racing in a city environment sounds silly, but somehow the game world of Burnout Paradise manages to pull it off in flying colors without looking too unnatural.
The only remarkable bit of corner-cutting is the lack of pedestrians or drivers. Supposedly this is due to the fact that there would be no way to get the "E10+" rating for the game if Criterion had included GTA-style maiming of pedestrians or realistic ragdoll drivers in the spirit of Flatout. Both are omissions, but fortunately neither really harms the game as the racing gameplay really needs neither of these features - and the vehicle carnage is so detailed that it more than makes up for it.

Burnout Paradise: The Ultimate Box Trailer

Racing City

As you roam the streets and roads of Paradise City, you can participate in numerous events - just about every intersection is a starting line for an event. Events include Race, Road Rage, Marked Man, Stunt Run and Burning Route. Each offers a different twist on racing.
Burning rubber in the city streets at ridiculous speed.
  • Race is just that - normal racing across the city the finish line, with "anything goes" as the rulebook. Pick your own route and feel free to bump your opponents into suitable concrete barriers.
  • Stunt Run is all about racking up massive scores by chaining boosts and drifts with different jumps in a limited time with the whole city is your play area.
  • Marked Man is a survival race of sorts - reach the finish line before your opponents trash your car completely. Pick your own route and feel free to pre-emptively tackle the opposition.
  • Road Rage is all about takedowns - bumping the competition against barriers or oncoming traffic before the time runs out or your car is completely wrecked.
  • Burning Route is pure time trial mode, with specific routes for each car type in the game - with upgraded version of the car as reward for completing the event.
Accumulate wins to upgrade your license and to unlock new cars - most of which you have to then acquire by taking one down so the wreck can be delivered to the junkyard for you to re-use.
Unfortunately there is are no separate Crash events. Crash mode was the really fun part of previous Burnout titles but it's been shelved for Burnout Paradise. Instead you can compete in setting a crash record for each road of the city in somewhat similar Showtime mode. Sadly it's a quite disappointing affair - you get to bounce a wreck around while trying to hit as many other vehicles as possible, raking up damage and multipliers in "crashes" lasting up to several minutes. No special tactics related to the layout of a special crash junction or anything like that - just mindless carnage.

Once Upon a Time in Mumbaai 2010 Hindi DVDRip XviD E-SuB xRG

Once Upon A Time In Mumbaai

I must say that the movie is definitely a great trip down memory lane for someone who spent time in Mumbai during the time portrayed that is early 70's .

I am one of those people and I was a little kid and I also happened to have seen Haji Mastaan who seems to have been a source of inspiration for this biographical sketch. Although Balaji Films strongly denies any such occurance
Ajay Devgun came out as the strongest player due to his intense presence and somehow all others remained in the background for me

The movie is reminiscent of the English movie "Public Enemies" where Chritian Bale and Johnny Depp were the main participants. The life of a Smuggler/Underworld Don (with principles) is deftly portrayed in a period when the police-smuggler conflict was at its peak. The Underworld Don namely Ajay Devgun makes an erroneous choice for a successor none other than Bad Boy Emraan Hashmi and pays heavily for his mistake.

Some sketchy details about how he woos a film star Kangana Ranout and wins her heart are also an entertaining section of the movie. The progress of Emraan Hashmi towards becoming an unprincipled underworld leader is not very entertaining and quite repetitive and cliched

It is definitely worth seeing once even if to see the Mumbai of yesteryears.



DIRECTION & MUSIC: Sanjay Leela Bansali

CAST: Hrithik Roshan , Aishwarya Rai, Aditya Roy Kapoor, Shemaz Patel,Suhel Seth

CINEMATOGRAPHY: Sudeep Chaterjee

EDITING: Hemal Kothari

Guzarish is an emotional saga set up in Goa.This movie shoulders huge expectations considering Hrithik-Aishwarya pairing,who are absolutely enchanting. Hrithik once mentioned " guzarish is that movie which touched my soul after kites". For Aishwarya this is third movie with both Sanjay leela bansali and hrithik.

STORY: 'Guzarish' which means request is the story of Ethan Mascarenhas ( Hrithik Roshan) who is a famous magician in Goa. One of his magic's go worng as he falls prey for the envy for his friend , leaving him paraplegic. Sofia D'souza stays his care taker and nurse for fourteen long years. Ethan and Sophia become each other world with time. Ethan turns an RJ and helps people live happier. Ethan frustated of his endless struggle decides to file for Euthanasia. Omar Siddhique ( Aditya Roy) is an aspiring magician who play a con and enters Ethan's life. 

Devyani ( Shemaz Patel) and Dr. Nayak ( Suhel Seth)  are Ethan two good friends who intially oppose his very idea of mercy killy. Later understand his suffering and help him fight for his petition. In midest of all this Sofia undergoes emotional trauma as belives she is in love with Ethan. Sofia keeps  her love alive inspite of all the rage for his decision . What's the court decision? and what happens to Ethan's only wish? happens to be the rest of the story.

TECHNICALITY : Cinematography by Sudeep Chaterjee is fabulous and flawless. The entire movie is an visual feast. The way each and every scene is shoot is simply amazing. The colors of the movie will surely leave you dumbstuck .As in all the Sanjay Leela Bansali's movies , the art of the movie is majestic . The Ethan's house is highly significant to the story. The entire drama happens to be told in that very house. Aishwarya Rai's dance moves in the song called 'udi udi' are in a single word fantabulous. Hrithik Roshan who is known for his unbelievable dance skills does it again in this movie. He does from jazz to salsa spinning around flying a ball just like magic . Special mentions for the cast of the movie, each artist fits into their role perfectly. Brillant casting and crew deliver the best possible for the movie .

VERDICT: Guzarish isn't a happy story to leave you laughing holding your stomach. All thought it does carry some real catchy one liners. The story might seem little lazy in the second half. The only flaw of the movie is its narration. Go for it if you are not a fan of indian commercial cinema. It like a beautiful painting of a dream and love.

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