The Sims 3 Fast Lane Stuff [EA] - PC GAME


The Sims 3 Fast Lane Stuff [EA] - PC GAME


Shift gears and take your Sims for a spin with The Sims 3 Fast Lane Stuff.
For the first time ever in a stuff pack, your Sims can get new cars along with furnishings, décor, and apparel in four distinct vehicle-themed lifestyles. Will your Sims embody the speed demon way of life? Or cruise in classic luxury automobiles with the top down? Will they rebel against the establishment in pin-up girl dresses and rockabilly tough guy attire? Or pursue a life of intrigue with spy-themed, sexy apparel and automobiles?
Whatever their lifestyle, The Sims 3 Fast Lane Stuff takes your Sims on the rides of their lives!

SHANK [DVD5]-[2010]-[English]-[EA] - PC GAME


SHANK [DVD5]-[2010]-[English]-[EA] - PC GAME


Electronic Arts and Klei Entertainment team up to bring gamers Shank, a cinematic brawler that mixes classic beat-em-up gameplay with the flair of some of the most iconic pulp movies of this generation.
Betrayed by the only family he ever knew and left for dead it’s up to Shank to seek revenge for the death of his beloved at the hands of the underworld’s deadliest assassins. Utilizing his knowledge of gang warfare and weaponry Shank must battle his way through the criminal underground in order to seek revenge against the people for bringing his world crashing down around him.
Shank immerses gamers in a side-scrolling, highly cinematic revenge story. With the ability to string together endless combos of mayhem and destruction and an array of blood-spilling weapons at your disposal, Shank seeks to reboot the 2D brawler and take it to a level of production never before seen.
Utilizing a unique 2D art style featuring diverse settings, unique visual effects, and the most fluid animation seen to date, Shank stands apart from its brawler counterparts and stands out in a crowd.
Shank was developed by Klei Entertainment and was nominated for “Excellence in Visual Arts” at the 2010 Independent Games Festival.
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--Betrayed by the only family he ever knew and left for dead it's up to Shank to seek revenge for the death of his beloved at the hands of the underworld's deadliest assassins. Utilizing his knowledge of gang warfare and weaponry Shank must battle his way through the criminal underground in order to seek revenge against the people responsible for bringing his world crashing down around him. Violent graphic novel art style: Step into a graphic novel with the most fluid and violent 2-D animation ever seen in a video game. Weapon-based combo system: String together endless combos of mayhem and destruction on the fly and pummel your opponents to the ground using an exhaustive arsenal of weapons. Gritty pulp cinematic experience: Using professionally animated cut scenes interspersed with gritty pulp-style story points, Shank tells a tale of guilt, redemption and revenge in a way never before seen on PC. Two-Player Local Co-Op: Team up with a local friend to shank your way through hundreds of vicious, well-armed enemies in the prequel story to the single player experience.

Need For Speed World 2010 OPEN BETA-ELiTE (2010) - PC GAME



Need For Speed World 2010 OPEN BETA-ELiTE (2010) - PC GAME


Need for Speed: World Online-collective action shooter for the PC of the famous racing series with a complex rating system, and facilitates networking players. Players will be able to team up and challenge rivals and the police on numerous routes in different modes of collective game. The new project represents an opportunity to gather and alter the character, riding a realistic licensed cars, and track the achievement of individual riders in races with the largest open-world game in the history of Need for Speed.


Need For Speed World [2010/ENG/Open Beta]
Developer: EA Black Box | Publisher: Electronic Arts | Genre: Racing
Mode: Multiplayer

System Requirements:
* Operating system: Windows XP Service Pack 2
* DirectX: DirectX 9.0c
* Processor: 1.7 GHz Pentium4
* RAM: 512 MB
* Video: 128 MB DirectX 9.0c compatible. At least Shader Model 2.0 support
* Sound Card: DirectX 8.1 compatible
* Winchester: 6 GB free space
* Internet: 128kbit / s Cable / DSL connection

Need For Speed Carbon (NFS)- PC GAME


Need For Speed Carbon (NFS)- PC GAME

Carbon continues the story where Most Wanted left off. For those just tuning in, Most Wanted ended with you recovering your stolen car and bailing out of the city of Rockport while the overzealous, anti-street-racing Sgt. Cross continued his pursuit. At the start of Carbon, you're making your way to Palmont City when Cross, now a bounty hunter, catches up with you and totals your car during the chase. Before he can collect his bounty on you, though, your old friend Darius steps in and pays off Cross. You are then put to work, taking over the turf of the other rival street-racing crews in Palmont City. It seems that you've got a history in this town that predates the events in Most Wanted. And during the course of the game, you'll learn more about that fateful night you skipped town. Different characters will give their takes on the night you supposedly ran off with a big red duffle bag full of cash. And by the end of the game, you'll not only find out what really happened, but you'll have taken over all of the street-racing territory in Palmont City.


System Requirements --------- -1.7GHz -512 Ram -5.3GB Hard Drive Space -DirectX 9.0c compatible 64MB video card with one of these chipsets: Radeon 8500;    GeForce 4 Ti -DirectX 9.0c compatible sound card -DVD Drive (not needed) ------------------------------

LARA CROFT AND THE GUARDIAN OF LIGHT - pc game


LARA CROFT AND THE GUARDIAN OF LIGHT - PC GAME

In Lara Croft and the Guardian of Light, you see the titular leading lady from a whole new perspective. While the isometric camera angle shows off less of the iconic character than you may be used to, the game boasts the same engaging mix of exploration and combat that has long been the hallmark of the best games in the series. Punctuated by clever puzzles and lush visuals, each level begs to be replayed thanks to the varied and enticing challenges that promise substantial rewards. Guardian of Light is addictively fun, and it gets even better when you enlist a friend for some cooperative play, as the puzzles change to suit your complementary abilities. Unfortunately, the game does not support online cooperative play at launch, and though the developer has promised a patch, it's a disappointment to be even temporarily denied the opportunity to play this great co-op game online. Yet in spite of this shortfall, Guardian of Light is a rousing success that ranks as one of Lara Croft's greatest adventures.


The abundance of nasty creatures will make you thankful for pistols with unlimited ammunition.
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Guardian of Light finds Lara deep in the Yucatan peninsula having just located yet another powerful MacGuffin. This particular item releases a nasty old demon, and soon Lara is off on his trail through the Mayan jungle. One of the best things about Guardian of Light is that it makes exploration enjoyable and rewarding. The levels are lush and moody, beckoning you onward with thoughtful details. Though your primary objectives are always straightforward, the levels vary widely in terms of length and layout, mixing long, multistage puzzles with dramatic moments of desperate action. Fully exploring every level is an unqualified pleasure, and aside from the natural thrill of discovering the unknown, there are many tangible rewards for thorough players.

Some of these rewards are immediate, like new guns, skill-enhancing artifacts, and health and ammo power-ups. Others, like red skulls and score-boosting gems, help you complete the many challenges each level has to offer. Rewards for high scores and speed runs are offered on every level, usually in addition to an array of level-specific challenges. These include finding hidden symbols throughout the level, passing a dangerous section on your first try, or perching a giant stone ball on top of a pedestal using explosives. Challenges are enjoyably varied, and completing every challenge in a level the first time through is extremely tough, if not impossible. Fortunately, Guardian of Light makes it fun to replay levels, and the challenges that fuel this replayability always seem tantalizingly within reach. Striving for a high score and speeding through for a quick completion time are two very different yet very entertaining ways to play, and even though you can get through many levels quickly, there are hours and hours of adventuring to be had here.

Of course, Lara Croft's brand of archaeology involves more bullets than brushes, so expect to be gunning down plenty of enemies in your quest. The simple combat controls make maneuvering nimbly and shooting accurately a breeze, provided you are using a gamepad. The keyboard and mouse controls aren't precise enough to handle some of the acrobatics, notably jumping at odd angles between small platforms. Though you can tough it out and progress through the game, the action is much more enjoyable with a controller. To help maximize your fiend-vanquishing potential, you can equip a few weapons at a time for slick, instantaneous access. You find or earn a large variety of pistols, shotguns, rifles, and heavy weapons, as well as artifacts that you can equip to bestow boosts to your basic battle attributes. When Lara does sufficiently well in combat without taking damage, her power meter fills up and eventually grants her a special ability. These abilities, which are governed by your equipped relic, include a powerful attack boost, enhanced speed, or, if you're lucky, a combination of a few powers. Keeping your power meter full requires that you avoid taking any damage, but it's key to completing high score challenges (you earn more points per vanquished enemy). This helps make combat more than just pointing and shooting, and the variety of enemies you encounter encourages you to make good use of your arsenal.

It's nice to have an ancient Mayan warrior at your back, especially when he's rocking a flamethrower.
While all of your weapons, artifacts, and relics are effective, they are not all created equal. Some deplete your ammunition supply faster than others, and it's fun to search for new weapons while sticking with your favorites. One of those favorites is probably going to be your spear. Aside from sticking into enemies with a satisfying thwack, this weapon can stick into walls, where the light-footed Lara can use it as a platform to reach higher areas or traverse dangerous pits. Another favorite is likely to be your remote-detonated bombs, which, in addition to the obvious applications, are used in a variety of different environmental puzzles.

Whether you encounter them in the normal course of the level, through diligent exploration, or in one of the many challenge tombs, these puzzles are another big highlight of the game. They use Lara's skills in conjunction with environmental elements in a variety of clever and surprising ways. Using Lara's grappling rope to rappel down a cliff seems straightforward enough, but add in some moving pillars, and you've got something a bit trickier. Maneuvering large stone balls onto pressure pads is simple; using bombs to accurately propel large stone balls through the air requires a lot more precision. Whether the challenge lies in executing a particular action or just figuring out what to do, you won't want to leave any of these engaging puzzles unsolved.

Between exploration, combat, and puzzle-solving, there's a lot to enjoy as a solo player in Guardian of Light. But team up with a friend to play cooperatively, and you've got a whole new set of challenges. While one of you plays as Lara, the other plays as Totec, a muscular ancient Mayan. Though Totec's voice actor is hammy and unpleasant, you are subjected to his voice only during the rare cutscenes that string along the equally cheesy and forgettable plot. The action is the star here, and when you play cooperatively, the game changes in significant ways. Totec is the only one who wields the aforementioned spear, but unlike Lara, he can't stand on it. To get him to higher ground, Lara must lend a hand with her grappling rope. Totec also carries a shield that can be used to reflect enemy projectiles or provide a makeshift platform for Lara to leap from. Totec can also wield firearms, though he lacks Lara's magical pistols of unlimited ammunition.

Some enemies explode after you kill them in a glorious display of poor sportsmanship.
The two must combine their abilities to solve puzzles that are different from the single-player puzzles in crucial ways. Solving these cleverly altered conundrums and fighting the emboldened hordes of enemies makes for a very fun time, providing you can get someone over to your house to play with you. The entertaining mix of exploration, combat, and puzzle-solving in Lara Croft and the Guardian of Light is perfectly matched with enticing rewards and engaging challenges that will have you tripping over yourself to replay levels again and again, especially if online leaderboard competition is your cup of tea. Cooperative play makes this adventure even more enjoyable, and though the disappointing lack of online support may sting for weeks to come, it shouldn't stop you from enjoying this impressive arcade adventure.


* Gameplay : *  * The game is a departure from the main series as being a third person adventure game. Instead it is a non-linear "arcade-inspired" action game played from an isometric viewpoint using a fixed camera. The game also features cooperative gameplay, and players can take control of either Lara or an ancient Mayan tribesman named Totec. Each playable character possess unique weapons and skills. Lara retains her dual pistols with infinite ammo and a grappling hook, which she is able to use to make it across difficult gaps and Totec can ride along. Totec carries spears which can be used both as a weapon and on the environment. Both characters carry unlimited "bombs" that can be dropped and detonated. Tombs can be explored and some will have "booby-trap puzzles" to solve. The game will not have any loading times.  Guardian of Light may be played with a single player, and a second player may join at any time, whether online or locally. In the single-player campaign the only playable character is Lara; Totec will not be available to assist and Lara will have all the tools required along with new abilities to make it through her own unique adventure.The puzzles and bits of the map are also different. Creative director Daniel Neuberger said that this was because he did not want the player to get frustrated by having to rely on AI. The campaign will reportedly feature up to eight to ten hours of gameplay

Super Meat Boy - pc game


Super Meat Boy - pc game

Failure is an unavoidable fact of life. Its devilish claws knock you down when you least expect it, but it's how you react to disappointment that's important. Super Meat Boy is the digital embodiment of the idea that pleasure can spring from pain, but although death is pervasive in this 2D platformer, it does not define the experience. There is an incredible sense of satisfaction when you clear a particularly nasty level that makes the setbacks you endured to reach that lofty goal well worth it. It's the feeling you get when you miraculously squeeze through two slicing blades unscathed or leap in the air to snatch a dangling bandage that seemed impossible to reach only moments earlier that continually pushes you forward to tackle the next challenge. Super Meat Boy is an extraordinary game that makes you work for every inch you gain, which makes success taste so much sweeter when you finally get there.


Beware the curative power of salt.
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Everything in Super Meat Boy begins with the controls. Within seconds of diving into the first few levels of this daunting adventure, it's clear that your onscreen movement is amazingly responsive. The titular hero jumps with such precision that you're always in complete command of your actions. Wall jumping is particularly impressive. The extreme nimbleness of your character makes it a cinch to quickly leap straight up one wall, bounce smoothly between two adjacent ones, and even contort your trajectory in midair to avoid an obstacle while you make your ascent. Super Meat Boy can sprint with the best of them, and though it might seem crazy to hurl yourself at breakneck speeds through these deadly traps, it's not a problem here. Because he responds to your every command immediately, you can tear through levels as fast as Meat can run without worrying about the controls slowing you down. Just be warned: Using the keyboard will throw a hurdle in your path to victory. A controller is the preferred option here because the keyboard does not offer the exactness needed to overcome these daunting obstacles.

And you need ultraprecise controls to get through the deadly dangers that await you. Super Meat Boy is one of the most difficult games around, but it starts out innocently enough. You learn your basic moves in punishment-free levels to get accustomed to how your movement feels before the real trouble begins. The difficulty curve is incredibly smooth, giving you a taste of upcoming dangers early on but making sure you can pass these stages without much trouble. The execution is brilliant because it introduces you to everything you need to know while giving you the confidence to overcome any obstacle that stands in your path. If Super Meat Boy started out harder, or if the difficulty spiked rapidly, it would serve as a slap in the face to all but the most determined players. But because the game holds your hand early on, you build up the skills you need to tackle anything the tricky later levels throw at you. And for those who want to get smacked down to reality from the get go, there are optional bandages to collect, warp zones to enter, and dark world twists to attempt if you don't want to follow the easy learning curve the standard levels follow.

Who let Dr. Fetus drive a walking chainsaw?
The level design in Super Meat Boy is absolutely stunning. The usual tricks you would expect in a 2D platformer are here--such as spinning saws, lava pits, and shooting blades--but they are positioned in such intelligent ways that the game is extremely challenging without ever feeling cheap. There is a delicate balance on display that ensures you're pushed to the limits of your skill without becoming frustrated. One of the most impressive aspects of Super Meat Boy is how you learn and adapt while you play. The first time you enter a level, you may be presented with a jump that seems impossible. You may try and fail a few times, maybe even a few dozen times, without any idea what you're supposed to do. But once you figure out the timing to succeed, you can pull off even the toughest moves with a good degree of consistency. Being able to conquer levels that previously seemed impossible is an exhilarating feeling, and the ease with which you become proficient is a testament to how precise the controls are and how meticulously designed the levels are.

Death is commonplace in Super Meat Boy. When you reach the harder levels, you may end up dying a dozen times before you pass the first pit, and more than a hundred before you reach the end. With failure such an expected occurrence, you might think this game is frustrating. It rarely is. Although you will inevitably be frustrated at times, Super Meat Boy goes a long way toward lessening your irritation. The precise controls and imaginative level design go a long way toward alleviating any throw-your-controller reactions, but the reason frustration is avoided goes even deeper than that. The upbeat soundtrack does a great job of keeping your energy at a high level without ever distracting you from the carnage that lies ahead. Each song also changes slightly, so even if you're stuck at a particularly wicked stage for an hour or more, the catchy riff never gets repetitive. The lack of extreme punishment also helps a lot. Although you die if any obstacle hits you, you do have infinite lives. Also, because levels usually last less than 30 seconds, even though you have to start from the beginning each time, you never have to retrace much ground. Finally, the extreme focus needed to pass these difficult stages ensures that you're zeroed in on completing your task rather than beating yourself up for falling short. This is an amazingly well designed game that avoids the frustration of failure by insulating you from your own aggravation.

Forza Motorsport 3 [MULTI5][2DVDs][PAL] - Xbox360


Forza Motorsport 3 [MULTI5][2DVDs][PAL] - Xbox360


Category: XBOX360 Language: Español,English,French,Italian,German Type:Racing Format: ISO Size: 13.48 GB Date: 14-10-2009   Everyone has a car of your dreams: whether an exotic sports as the new Audi R8 V10, a classic American race car like the Ford GT or a great car imported from Asia as the Nissan 370Z. For in the last epic race Turn 10 you can drive the car of your dreams.  Forza Motorsport 3, which hits the market next month of October exclusively for Xbox 360, combining all kinds of racing games, making everyone can experience the thrill of owning the most exotic and exquisite cars in the world.

Death Smiles [usa] - xbox360


Death Smiles [usa] - xbox360


CONSOLE :: XBOX360 FORMAT :: DVD REGiON :: USA | North America URL :: http://xbox360.ign.com/objects/142/14276982.html STREET :: June 29, 2010 GENRE :: Shooter LANG :: English SiZE :: 71 x 100 MB  Deathsmiles is a 2D, horizontally-scrolling blaster set in a fantasy world of fairy tale monsters. Players have the ability to shoot both left and right as demons pour in from both sides of the screen. 

Vanquish - xbox 360


Vanquish - Xbox360


Platform: Xbox 360 Regionfree Wave6 Format: ISO Language: English, Spanish, French, Italian, German, Japanese Number of Players: 1 Genre: Action, Shooter Theme: Science Fiction Developer: Platinum Games Distributed by: SEGA Also available on: PS3 Released: October 22, 2010 Recommended price: �‚� 71.99 Recommended age (PEGI): 18  Description: ---------------------- Third-person action game set in a bleak future of science fiction, and whose development is a collaboration of SEGA and Platinum Games with Shinji Mikami, the creator of the Resident Evil series.  :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::   Plataforma: Xbox 360 RegionFree Wave6 Formato: ISO Idioma: Ingles, Español, Frances, Italiano, Aleman, Japones Número de jugadores: 1 Género: Acción, Shooter Temática: Ciencia ficción Desarrollado por: Platinum Games Distribuido por: SEGA También disponible en: PS3  Lanzamiento: 22 de octubre de 2010  Precio recomendado: 71.99 �‚�  Edad recomendada (PEGI): 18+   Descripcion: ---------------------- Juego acción en tercera persona ambientado en un desolador futuro de ciencia ficción, y cuyo desarrollo surge de la colaboración de Platinum Games con SEGA y Shinji Mikami, el creador de las series Resident Evil.   

Kinect Joy Ride - xbox 360


Kinect Joy Ride - xbox 360



Kinect Joy Ride (C) MICROSOFT  Rls Number...: 108th Platform.....: XBOX360 Release Date.: 04/11/2010 Playble @....: USA & PAL 

World Of Warcraft Cataclysm Alpha 11927 - pc game


World Of Warcraft Cataclysm - Alpha 11927


What is the story of World of Warcraft: Cataclysm?  While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm...and biding his time until he can reforge the world in molten fire.  Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.  The face of Azeroth is altered forever as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure. " " What are the features of World of Warcraft: Cataclysm?  Some of the new features of World of Warcraft: Cataclysm include:      * Two New Playable Races: Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.     * Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.     * Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.     * New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.     * More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.     * New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.     * Guild Advancement: Progress as a guild to earn guild levels and guild achievements.     * New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.     * Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.     * Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.

The Elder Scrolls IV Oblivion Game Of The Year Deluxe Edition - pc game


The Elder Scrolls IV Oblivion Game Of The Year Deluxe Edition


This is a rare and remarkable achievement--a huge, open-ended, complex, detailed role-playing game that's fun to play and a pleasure to behold. Oblivion not only delivers everything that earned the Elder Scrolls series the devoted loyalty of a huge following of fans, but also significantly improves on the weaknesses of its 2002 predecessor, Morrowind. Morrowind earned recognition for being one of the best role-playing games in years, but the immersive and long-lasting experience it provided wasn't for everyone. Oblivion is hands-down better, so much so that even those who'd normally have no interest in a role-playing game should find it hard to resist getting swept up in this big, beautiful, meticulously crafted world.

Morrowind was a tough act to follow, but Oblivion isn't just better--it's a lot better.
The Elder Scrolls series is known for its sheer size and depth. These are games that you could lose yourself in, spending hours exploring a fantasy world, traveling for miles, or just looking for minutiae, such as rare plants or hidden treasure. Oblivion lives up to this pedigree, putting you into a massive, cohesive, highly immersive world. You get to create your own character--the possibilities for customization seem limitless--and then explore the world as you will. There's a compelling main quest for you to follow, which takes about 40 hours to finish the first time through, but the majority of the game's content is peripheral to that main quest. You can root out evil in hidden dungeons, join and climb the ranks in a number of different guilds, visit all the different towns and try to solve everybody's problems, compete in a long series of gladiatorial battles to the death, break into someone's home and rob them in their sleep, get caught and face the consequences, contract a disease that leads to vampirism and then try to find a cure, buy a house, steal a horse, invest in your favorite shop, and, if you can believe it, there's much more.
So the breadth of content is as remarkable as ever, but the most important thing is this: The many types of gameplay in Oblivion are well-designed and deeply satisfying, even when taken on their own. That's the main difference between this game and Morrowind. This may be a role-playing game, but you could play it like a pure action game, or like a stealth game, or like an adventure game, and it'd still be at least as good as, if not better than, games that are specialized in these regards.
Oblivion does a great job of quickly introducing you to all these different aspects of play, successfully engaging you rather than overwhelming you. You see the world through your character's eyes, but a behind-the-back perspective is also available. Initially you just pick a name, race, and gender for your character, and the game opens with you stuck in a dungeon cell, being taunted by a fellow inmate. Somehow, though, you get swept up in a desperate escape attempt by the emperor and his loyal retinue of protectors. The emperor, voiced unmistakably by Patrick Stewart (Star Trek: The Next Generation, X-Men), recognizes you from a portentous dream and entrusts you with the search for his illegitimate heir. But first, you'll need to escape from the Imperial City's sewers. As you make your way through this basic dungeon crawl, you happen upon ill-fated adventurers, their stuff, and some ornery goblins, so you immediately get to play around with close combat, ranged attacks, magic, sneaking, lock picking, equipment repairing, and more. How you survive is up to you--it's just as viable to kill your enemies with destructive magic, weapons, or bare hands as it is to sneak or run right past them. And even though the sewer setting might sound unimaginative, the quality of the game's visuals, the exceptionally good atmospheric sound effects, and the realistic physics all serve to quickly draw you in.

Not only is there a huge amount of great content in the game, but you can also experience it in all kinds of different ways depending on the type of character you create.
Toward the end of this sequence, the game does a clever job of recommending a character class to you based on how you've been playing. For example, if you've gone toe to toe with every goblin you've seen, hacking them up with an axe, you might make a good barbarian. But the game's numerous premade character classes aren't nearly as interesting as the ability to create your own custom class. The choices are numerous but clearly presented, and while you could go out of your way to create a fairly useless character, your intuition will easily guide you through what's a complex process. You choose an underlying specialization--combat, magic, or stealth--then you choose a couple of primary attributes, seven major skills, and even a birth sign. Basically, you're choosing your character's talents. Every character can use every skill; it's just a question of how well. Ultimately, this character-creation process is much like Morrowind's, and it shares the same ingenious design: You get stronger in this game by practicing and improving your primary skills, not by killing stuff and earning generic experience points.


Crysis Warhead [Pro Master Productions]


Status: September 2008
Gender: Action (Shooter) / 3D / 1st Person
Other Games: Advanced Battlegrounds: The Future of Combat, Breed, Chrome, Chrome: SpecForce, Crysis, Far Cry, Venom. Codename: Outbreak
Language: English,Chinese, Czech, French, German, Hungarian, Italian, Polish, Russian, Spanish
Ripped - Nothing
Operating System: Windows X
Multiplayer: (32) LAN, Internet Requirements: CPU: Intel Pentium 4 2.8 GHz or AMD Athlon XP 2800+ System RAM: 1P SP2 or Windows Vista Video Card: NVIDIA GeForce 6800 GT or ATI Radeon 9800 Pro
Free Disk Space: 15 GB

Prototype-Razor1911 - pc game


Prototype-Razor1911


Year: 2009 Genres: Action (Shooter) / 3D / 3rd Person Developer: Radical Entertainment Publisher: Activision Platform: PC  System requirements: # OS: Windows XP (with Service Pack 3) and DirectX 9.0c or (Windows Vista with Service Pack 2) # Video Card: 256 MB 3D hardware accelerator card required - 100% DirectX 9.0c with Shader Model 3 support * # Processor: Pentium Intel Core 2 Duo 2.6 GHz or AMD Athlon 64 X2 3800 + or better # RAM: 1 GB of RAM for Windows XP / 2 GB Windows Vista systems # Hard Drive Space: 8 GB of uncompressed hard disk space (Plus 500MB for swap file.) # Sound Card: DirectX 9.0-compliant sound card # DVD-ROM: DVD-ROM  Type of publication: license Language: MULTI4 Tablet: the presence of  Description: Who am I and who turned me into a car to kill? To find the answers to these difficult questions, the main character Alex Mercer PROTOTYPE must survive in a brutal battle kromeshnom hell. You can look at the world through the eyes of merciless mutant, devoid of memory, and living alone, the thirst for vengeance to those who transformed it into a monster. Your path will face many obstacles, but none of them are not able to stop the powerful antigeroya. Destroy, blow up, kill and get to the truth at any cost! At your disposal are a truly unique capability. Alex does not know anything about his past, but wholly owned by this. Ruthlessly destroying anyone who becomes a nuisance, he assigns his memories and skills, becoming more powerful. He - a prototype of inhumane weapons, created by unknown and unclear for what purpose. Battling on two fronts - the professional military and the infected mutants, a hero with your help to unravel the plot and make the guilty pay off the account.  Features: # The streets of New York. The action takes place in contemporary New York, overcrowded vehicles and people. A living city is responding to the shooting pain and bloody fights. When the battle begins, around the reign chaos and panic. In this metropolis designed to the smallest detail and has an impressive territory, as for the fights with some bosses you need to space the size of Manhattan ... # Bandwidth constraints. Alex moves around the city, using the methods of Parkour. As the hero - much more than just people, insurmountable obstacles for him did not exist. Jump over the machine, run on the vertical walls of skyscrapers, jumping on the enormous distances - thanks to their unusual abilities, you can overcome any obstacle. # The absolute weapon. Alex literally absorbs abilities and «physical essence» of each prostrate enemy, becoming more powerful. Over time, he turns his own body into an absolute weapon with huge claws, sharp blades, overstrength skin and other biological devices. # The death and destruction. You A?8;0E plunge New York into chaos. Spread to the entire detachments of enemies, sow panic and destroy everything around with the help of heavy artillery - tanks «Abrams» and helicopters «Apache» .* At the height of technology. The basis PROTOTYPE is a new graphics engine Titanium, Developed by Radical Entertainments. It allows on-screen entertainment and large-scale fighting, and supports high technology Neural 7.1 Surround Sound. 

Star Wars The Force Unleashed 2 - pc game


Star Wars The Force Unleashed 2-PC games


10/2010 :..... RELEASE.DATE .. PROTECTION .......: Securom              1 :.......... DISC(S) .. GAME.TYPE ........: Action     In Star Wars: The Force Unleashed, the world was introduced to Darth Vader's  now fugitive apprentice, Starkiller - the unlikely hero who would ignite the  flames of rebellion in a galaxy so desperately in need of a champion. In the  sequel, Starkiller returns with over-the-top Force powers and embarks on a  journey to discover his own identity and to reunite with his one true love,  Juno Eclipse. In Star Wars: The Force Unleashed II, Starkiller is once again  the pawn of Darth Vader - but instead of training his protégée as a ruthless  assassin, the dark lord is attempting to clone his former apprentice in an  attempt to create the Ultimate Sith warrior. The chase is on - Starkiller is  in pursuit of Juno and Darth Vader is hunting for Starkiller. With all-new  devastating Force powers and the ability to dual-wield lightsabers,  Starkiller cuts a swath through deadly new enemies across exciting worlds  from the Star Wars films - all in his desperate search for answers to his  past.

Europa Universalis III: Divine Wind - pc game



The fourth expansion to the classic historical strategy epic,
Europa Universalis III Divine Wind is set in the Far East and will
enhance every aspect of the original game to create an even deeper
and more rewarding experience. Requiring Europa Universalis III
Complete as well as the Heir to the Throne expansion to play,
Divine Wind introduces a new graphical style, a more detailed map,
and a wealth of new oriental provinces to control.

Crash Time IV: The Syndicate - pc game



Crash Time IV: The Syndicate

Game information:
=================

In Crash Time 4, players are  chasing  down  a  criminal  syndicate,  whose     
members are trying to stop the police and gain control over the scenic city 
of Cologne. Based on the German TV series Alarm fuer Cobra 11, players slip   
into the roles of the two highway cops Semir and Ben, the TV  series'  main    
characters. Thus, players go through various missions based on  the  events  
of the TV series. While patrolling the breathtaking German city of Cologne,     
Semir and Ben are called to various action-packed police operations.  While
responding to these calls, players also need to neatly monitor the streets.
Criminal subjects and members of the syndicate are scattered all  over  the
street. Semir and Ben need to force them to reveal hints that will lead the
cops to their hideouts -  in  order  to  bring  the  syndicates'  organized
criminal activities to an end. Players can experience the  game  in  single
player mode or multiplayer, which  allows  up  to  eight  players  to  play
challenges online.

MX vs ATV Reflex-skidrow - pc download



MX vs ATV Reflex-pc game

RELEASE DATE: 26-11-2010 PROTECTION: Steam
GAME TYPE: Racing DISKS: 1 DVD

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties

If you think you got something to offer, then don't hold back
on contacting us as soon as possible

_______ __ ___ _____ /\__
\ / |/ /_/\_| \ \ _ \ / /_ \/\ /\
/\ \/| / / \/\/| |\ \ \//_// / / / / / /
/ \ \| \ \ / \| |_\ \ / / \/ /_/ / /// /
\____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/
twice the fun \/ double the trouble

On with the game release information:

Think fast and hang on to your ride as you take independent
control of the rider and take the ultimate test of mettle
Dual controls let you tear it up with death-defying tricks and
high-flying freestyle action. Fight for traction and dig up
the track to leave your mark. Hone in your skills through
havoc-laden environments that come alive, creating
ever-changing conditions

Rush through raging rivers, slash though swampy everglades
and blaze through desert dunes as the terrain gets altered
with every turn. Gain on your opponents lap after lap as you
force the competition to carve new race lines, but beware
they can do the same to you

Test Your Reflexes

Dual controls allow you to control your rider as you power
your vehicle independently. Lean in to take tighter turns and
higher jumps. Think fast and wrestle your ride back from the
verge of catastrophe

Leave Your Mark

Real-time deformation continuously changes the track beneath
you with every lap. Dig up the track and force the competition
to carve a new race line. Rush through raging rivers, slash
though swampy everglades, and blaze through desert dunes as
the terrain gets altered with every turn. New terrain engine
provides unprecedented driving surface detail never achieved
in any other racing game

Pull Off The Sickest Tricks

Dual controls let you tear it up with death-defying tricks and
high-flying freestyle action. Intuitive gestures in the Reflex
Trick System let you push the limits to pull off the most
extreme stunts ever. Impress the judges. Increase your score
Emerge victorious in MotoX Freestyle

Vehicles

Customize and tune the fiercest MX bikes and ATVs. Choose from
a variety of vehicles including Sport Buggies, Sport Trucks
and UTV's. Flaunt your latest battle scars as truck body
panels shatter and break away

Multiplayer

Online play for up to 12 racers. Streamlined multiplayer
interface lets you challenge your friends and brings players
of all skill levels together

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